Meraki: Journal of Creative Industries https://journal.ubaya.ac.id/index.php/meraki <p style="text-align: justify;"><em><img src="/public/site/images/guguh/Cover_JPG1.jpg" width="480" height="342"></em></p> <p style="text-align: justify;"><em>Meraki: Journal of Creative Industries is a journal managed by the Faculty of Creative Industries at Surabaya University and is open as a public platform for publication covering various fields such as <strong>product design, fashion design, visual communication design, interior design, advertising, architecture, fine arts and performing arts, crafts, film and photography, culinary, music, performing arts, printing and publishing, software development and interactive games, as well as television and radio.</strong> This scope is based on the categorization carried out by the Ministry of Trade of the Republic of Indonesia and is broadly defined as industries that result from the utilization of creativity, skills, and individual talents to create job opportunities and improve welfare through the use of individual creative and innovative abilities.</em></p> Fakultas Industri Kreatif Universitas Surabaya en-US Meraki: Journal of Creative Industries 3031-8157 <ul> <li>Copyright on articles is retained by the respective author(s), without restrictions. A non-exclusive license is granted to&nbsp;Keluwih: Jurnal Sains dan Teknologi to publish the article and identify itself as its original publisher, along with the commercial right to include the article in a hardcopy issue for sale to libraries and individuals.</li> <li>Articles published in Meraki: Journal of Creative Industries are licensed under a <a title="CC BY SA" href="https://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International</a>&nbsp;license. You are free to copy, transform, or redistribute articles for any lawful purpose in any medium, provided you give appropriate credit to the original author(s) and the journal, link to the license, indicate if changes were made, and redistribute any derivative work under the same license.</li> <li>By publishing in Meraki: Journal of Creative Industries, authors grant any third party the right to use their article to the extent provided by the <a title="CC BY SA" href="https://creativecommons.org/licenses/by-sa/4.0/">Creative Commons Attribution-ShareAlike 4.0 International</a>&nbsp;license.</li> </ul> Pemanfaatan Sisa Ampas Tebu Menjadi Aksesori Interior https://journal.ubaya.ac.id/index.php/meraki/article/view/6674 <p>The large amount of bagasse that is not utilized and left to accumulate over a period of time will risk environmental pollution. Therefore, with the main objective of reducing the amount of bagasse that accumulates, researchers will utilize the remaining bagasse into products that have selling value as well as can create new business opportunities. For this reason, an experimental method will be used, with this method researchers can find out more about bagasse so that it can be used as a product. The experimental stages carried out begin with sorting, softening, separating, drying, coloring, pattern formation, and ending with finishing. In this experiment, it was found that the most effective shaping process using the bagasse powder pressing technique with wood glue produced a sturdy and rough-textured character. By considering the experimental results, the type of product to be made is an interior accessory consisting of three products, namely a mirror, wall clock, and tissue holder.</p> Shania Regina Ferdinandus Copyright (c) 2024 Shania Regina Ferdinandus https://creativecommons.org/licenses/by-sa/4.0 2024-11-26 2024-11-26 2 01 1 11 10.24123/meraki.v2i01.6674 Potensi Penggunaan Limbah Kulit Menjadi Aksesoris https://journal.ubaya.ac.id/index.php/meraki/article/view/6697 <p>considering the nature of leather waste which is difficult to decompose and the widespread production of <br>leather products in Indonesia has resulted in a large amount of leather waste not being recycled. This <br>research aims to explore the potential for using leather waste in making accessories, with a focus on <br>developing appropriate methods and processes. The methodology includes qualitative analysis of the <br>characteristics of leather waste and observation of its potential as an accessory material. The main findings <br>include identifying the types of leather waste that are most suitable for making accessories, as well as <br>determining optimal processing techniques. In conclusion, managing leather waste for making accessories <br>has significant potential and can be an important step in efforts to reduce waste and increase the <br>sustainability of the leather industry.</p> Lorenza Michelle Soemolang Copyright (c) 2024 Lorenza Michelle Soemolang https://creativecommons.org/licenses/by-sa/4.0 2024-11-27 2024-11-27 2 01 12 19 10.24123/meraki.v2i01.6697 Desain Produk Cenderamata Berbasis Konsep Metafora dari Konservasi Penyu di Sindu Dwarawati Turtle Conservation https://journal.ubaya.ac.id/index.php/meraki/article/view/6960 <p>This study describes the process of designing souvenir products based on the metaphorical concept derived from the conservation of green turtles at Sindu Dwarawati Turtle Conservation, Sindu Beach, Sanur, Denpasar. The metaphorical concept serves as the foundation for capturing the form and anatomical characteristics of the green turtle to design products that are not only aesthetically pleasing but also carry profound meaning in the context of environmental conservation. Qualitative methods were employed, involving direct interviews with the Chairman of Sindu Dwarawati Turtle Conservation, I Made Winarta, and direct observations at the conservation site. The gathered data focused on the conservation values of turtles, the characteristics of green turtles, and the design preferences for souvenir products that appeal to tourists and local residents. The outcome was an interactive keychain design that integrates the carapace pattern and four limbs of the green turtle as its primary inspiration. This keychain serves not only as a visually appealing souvenir but also as an educational tool highlighting the dangers of plastic waste to the survival of turtles. Through this design, it is hoped to increase public awareness and interest in visiting turtle conservation sites</p> ananta Copyright (c) 2024 ananta https://creativecommons.org/licenses/by-sa/4.0 2024-11-27 2024-11-27 2 01 20 29 10.24123/meraki.v2i01.6960 WORK TABLE PRODUCT DESIGN OF MULTIFUNCTIONAL WORK TABLE FOR WORKERS IN LIMITED SPACE (CASE STUDY: PURI SURYA JAYA CLUSTER, SIDOARJO) https://journal.ubaya.ac.id/index.php/meraki/article/view/6987 <p>A work desk is a piece of furniture used in the daily life of an employee in an office. Work desks require a large enough space for computers, laptops, and writing, offices located in large buildings have no problem in the size of the room for a special work desk but offices located at home cannot provide enough space for work desks because of the narrow space, therefore home offices use small minimalist desks to save space. To answer the lack of a narrow home office workspace, a multifunctional work desk product was designed that can save space. The making of this multifunctional table is intended to help in work, especially in home offices because of its simple design and smaller dimensions that save space and are easy to move.</p> Yosef Adrianto Copyright (c) 2024 Yosef Adrianto https://creativecommons.org/licenses/by-sa/4.0 2024-11-27 2024-11-27 2 01 30 36 10.24123/meraki.v2i01.6987 Marketing Mix 4P Pengaruh Strategi Bauran Pemasaran Terhadap Kepuasan Konsumen Centrale Gelato Malang https://journal.ubaya.ac.id/index.php/meraki/article/view/6989 <table width="570"> <tbody> <tr> <td width="570"> <p>The abstract <strong><em>: </em></strong>Penelitian ini bertujuan untuk menganalisis pengaruh bauran pemasaran 4P (Produk, Harga, Promosi, dan Tempat) terhadap kepuasan konsumen di Centrale Gelato Malang. Penelitian ini menggunakan metode kuantitatif dengan pendekatan kausal komparatif, melibatkan 100 responden yang pernah membeli produk di sana, dan teknik pengambilan sampel purposive sampling. Data dikumpulkan melalui kuesioner yang telah diuji validitas dan reliabilitasnya. Hasil analisis regresi linier berganda menunjukkan bahwa secara parsial, bauran produk dan promosi berpengaruh positif terhadap kepuasan konsumen, sedangkan bauran harga dan tempat tidak berpengaruh. Secara simultan, keempat bauran pemasaran tersebut tidak berpengaruh secara signifikan terhadap kepuasan konsumen. Dari analisis, ditemukan bahwa bauran produk memiliki koefisien sebesar 0,159, promosi 0,245, harga -0,015, dan tempat 0,108. Secara keseluruhan, bauran pemasaran menjelaskan 70,9% dari variasi kepuasan konsumen, sedangkan 29,1% dipengaruhi oleh faktor lain yang tidak diteliti dalam penelitian ini. Penelitian selanjutnya disarankan untuk meneliti faktor lain seperti kualitas layanan, faktor emosional, dan pemasaran digital untuk memahami lebih dalam kepuasan konsumen.</p> <p><strong>Kata Kunci :</strong> Bauran Pemasaran 4P, Kepuasan Konsumen, Centrale Gelato</p> <p><strong>&nbsp;</strong></p> <p><em>The abstract : </em><em>This study aims to analyze the influence of the 4P marketing mix (Product, Price, Promotion, and Place) on consumer satisfaction at Centrale Gelato Malang. The research uses a quantitative approach with a causal-comparative method, involving 100 respondents who have purchased the product, and applies purposive sampling techniques. Data was collected through a questionnaire that has been tested for validity and reliability. The results of multiple linear regression analysis show that, partially, the product and promotion mix have a positive effect on consumer satisfaction, while the price and place mix do not have a significant impact. Simultaneously, the four marketing mix elements do not significantly influence consumer satisfaction. The analysis found that the product mix has a coefficient of 0.159, promotion 0.245, price -0.015, and place 0.108. Overall, the marketing mix explains 70.9% of the variation in consumer satisfaction, while 29.1% is influenced by other factors not examined in this study. Future research is suggested to explore other factors such as service quality, emotional factors, and digital marketing to gain a deeper understanding of consumer satisfaction.</em></p> <p><strong>Keywords: </strong><em>Marketing mix 4P and Consumer Statisfiction</em></p> </td> </tr> </tbody> </table> Helmalia Veliani Copyright (c) 2024 Helmalia Veliani https://creativecommons.org/licenses/by-sa/4.0 2024-11-28 2024-11-28 2 01 37 51 10.24123/meraki.v2i01.6989