Keluwih: Jurnal Sains dan Teknologi <p align="justify"><strong>Keluwih: Jurnal Sain</strong><strong>s</strong><strong> dan Teknologi </strong>is an online, open access, and peer-reviewed journal. JST publishes its issues twice in a year (February and August). This journal is to provide a forum for the sharing, dissemination, and discussion of original research, case studies, and critical reviews in the fields of science and technology including biotechnology. This focus and scopes include, but are not limited to subjects in industrial engineering, informatics, electrical engineering, manufacture, environmental issues, renewable energi, chemistry and chemical engineering, product design &amp; management, and fashion design &amp; lifestyle products.</p> <p align="justify"><strong>eISSN:&nbsp;</strong>2721-2432</p> Direktorat Penerbitan dan Publikasi Ilmiah, Universitas Surabaya en-US Keluwih: Jurnal Sains dan Teknologi 2721-2432 <ul> <li class="show" style="text-align: justify;">Articles published in Keluwih: Jurnal Sains dan Teknologi are licensed under a <a title="CC BY SA" href="">Creative Commons Attribution-ShareAlike 4.0 International</a> license. You are free to copy, transform, or redistribute articles for any lawful purpose in any medium, provided you give appropriate credit to the original author(s) and the journal, link to the license, indicate if changes were made, and redistribute any derivative work under the same license.</li> <li class="show" style="text-align: justify;">Copyright on articles is retained by the respective author(s), without restrictions. A non-exclusive license is granted to&nbsp;Keluwih: Jurnal Sains dan Teknologi to publish the article and identify itself as its original publisher, along with the commercial right to include the article in a hardcopy issue for sale to libraries and individuals.</li> <li class="show" style="text-align: justify;">By publishing in Keluwih: Jurnal Sains dan Teknologi, authors grant any third party the right to use their article to the extent provided by the <a title="CC BY SA" href="">Creative Commons Attribution-ShareAlike 4.0 International</a> license.</li> </ul> Implementasi Multimedia Software Engineering Methodology Pada Pembuatan Perangkat Promosi Wisata <p style="text-align: justify;"><em><strong>Abstract</strong>—Artikel ini membahas tentang perbedaan antara multimedia interaktif dan non-interaktif. Multimedia non-interaktif ditampilkan dalam format linier dan pengguna tidak dapat berinteraksi dengan kontennya, sedangkan multimedia interaktif memungkinkan pengguna untuk berinteraksi dan mengontrol cara konten ditampilkan. Dalam pembuatan produk multimedia, developer biasanya mengacu pada dua metode, yaitu Software Development Lifecycle (SDLC) dan Multimedia Production Stage (MPS). MSEM (Multimedia Software Engineering Methodology) adalah metode pengembangan perangkat lunak yang didesain untuk membantu dalam pembuatan aplikasi multimedia interaktif atau non-interaktif. Studi ini mengkaji manfaat MSEM pada implementasi produk multimedia dengan mempelajari dampak dan manfaat penggunaan MSEM pada perangkat promosi wisata lokal yang memuat multimedia interaktif dan non-interaktif. Manfaat penelitian ini adalah untuk memberikan masukan pihak developer multimedia untuk menggunakan MSEM dalam merencanakan dan mengembangkan produk multimedia.</em></p> <p style="text-align: justify;"><strong>Abstrak</strong>—This article discusses the difference between interactive and non-interactive multimedia. Non-interactive multimedia is displayed in a linear format and users cannot interact with its content, while interactive multimedia allows users to interact and control the way content is displayed. In the creation of multimedia products, developers usually refer to two methods, the Software Development Lifecycle (SDLC) and the Multimedia Production Stage (MPS). MSEM (Multimedia Software Engineering Methodology) is a software development method designed to assist in the creation of interactive or non-interactive multimedia applications. This study examines the benefits of MSEM in multimedia product implementation by studying the impact and benefits of using MSEM in promoting local tourism products containing interactive and non-interactive multimedia. The purpose of this research is to provide input for multimedia developers to use MSEM in planning and developing multimedia products.</p> <p style="text-align: justify;"><em>&nbsp;</em></p> Tyrza Adelia Andre Andre Joshia Eki Manuel Copyright (c) 2023 Tyrza Adelia, Andre Andre, Joshia Eki Manuel 2023-03-06 2023-03-06 4 1 10.24123/saintek.v4i1.5503