STUDI PENDAHULUAN PENGGUNAAN VIRTUAL REALITY TERHADAP PERUBAHAN QUALITY OF LIFE (QOL) PADA PENDERITA INSOMNIA DI UNIVERSITAS SURABAYA


Abstract
Abstract—Background: Insomnia is a sleep disorder characterized by difficulty initiating or maintaining sleep with a minimum duration of symptoms of 1 month. A body that does not get quality sleep can affect a person's physical, mental health, thinking and daily functioning. This can cause a decrease in the quality of life of insomnia sufferers. Objective: To determine the effect of using VR therapy on changes in quality of life and sleep quality in insomnia sufferers. Methodology: This research uses a true-experimental type of research using a one group pre-test and post-test design. The sample in this study consisted of 30 respondents selected using non-probability sampling techniques and purposive sampling methods. Results: Based on the results of the paired t test and Wilcoxon test for the four domains, it shows a p-value <0.001 which indicates a significant change between the pre-test and post-test in the quality of life of University of Surabaya students. Test results also indicated improvements in sleep quality after the intervention. Conclusion: There are indications of changes in quality of life and quality of sleep after being given VR intervention, characterized by an increase in quality of life and a decrease in the severity of sleep quality for University of Surabaya students aged 18-22 years.
Keywords: quality of life, quality of sleep, insomnia, students
Abstrak—Latar Belakang: Insomnia merupakan gangguan tidur yang ditandai dengan kesulitan memulai atau mempertahankan tidur dengan rentang waktu gejala minimal selama 1 bulan. Tubuh yang tidak mendapatkan tidur yang berkualitas dapat mempengaruhi kesehatan fisik, mental, pemikiran, dan fungsi keseharian seseorang. Hal ini bisa menyebabkan penurunan kualitas hidup penderita insomnia. Tujuan: Untuk mengetahui pengaruh penggunaan terapi VR terhadap perubahan kualitas hidup dan kualitas tidur pada penderita insomnia. Metodologi: Penelitian ini menggunakan jenis penelitian true-experimental dengan menggunakan desain one group pre-test and post-test. Sampel dalam penelitian ini terdiri dari 30 responden yang dipilih dengan teknik non-probability sampling dan metode purposive sampling. Pada akhir penelitian dilakukan uji statistik wilcoxon, uji t berpasangan untuk mengetahui apakah terdapat perubahan signifikan antara pre-test dan post-test. Hasil: Berdasarkan hasil uji t berpasangan dan uji wilcoxon keempat domain menunjukkan p-value <0,001 yang mengindikasikan adanya perubahan signifikan antara pre-test dan post-test kualitas hidup mahasiswa Universitas Surabaya. Hasil uji juga mengindikasikan perbaikan kualitas tidur setelah intervensi. Kesimpulan: Terdapat indikasi perubahan kualitas hidup dan kualitas tidur setelah diberikan intervensi VR ditandai dengan peningkatan kualitas hidup dan penurunan tingkat keparahan kualitas tidur mahasiswa Universitas Surabaya usia 18-22 tahun.
Kata kunci: kualitas hidup, kualitas tidur, insomnia, mahasiswa
Downloads
References
De Zambotti, M., Barresi, G., Colrain, I. M., & Baker, F. C. (2020). When sleep goes virtual: the potential of using virtual reality at bedtime to facilitate sleep. Sleep, 43(12), 1–4. https://doi.org/10.1093/SLEEP/ZSAA178
Erwani, & Nofriandi. (2017). Faktor-faktor yang Berhubungan dengan Insomnia pada Lansia di Puskesmas Belimbing Padang. Jurnal Ilmu Kesehatan, 1.
Glasheen, C., Batts, K., & Karg, R. (2016). Impact of the DSM-IV to DSM-5
Changes on the National Survey on Drug Use and Health. 150–151.https://www.ncbi.nlm.nih.gov/books/NBK519697/pdf/Bookshelf_NBK 519697.pdf
Jerath, R., & Beveridge, C. (2021). Harnessing the Spatial Foundation of Mind in Breaking Vicious Cycles in Anxiety, Insomnia, and Depression: The Future of Virtual Reality Therapy Applications. Frontiers in Psychiatry, 12. https://doi.org/10.3389/fpsyt.2021.645289
Lowood, H. E. (2023, May 9). Virtual reality (VR) | Definition, Development, Technology, Examples, & Facts | Britannica. https://www.britannica.com/technology/virtual-reality
Mousavi, S. S., & Samadi, S. (2024). Application of Virtual Reality Technology to Sleep-Disorder: A Systematic Review of Databases. 31(01), 843–855. https://doi.org/10.53555/jptcp.v31i1.4090
Nazhira Rahma, F., Harlia Putri, T., Kholid Fahdi Program Studi Ilmu Keperawatan, F., Kedokteran, F., Tanjungpura, U., Jl Profesor Dokter H Hadari Nawawi, J. H., Laut, B., Tenggara, P., & Barat, K. (2023). Faktor yang Memengaruhi Kualitas Tidur pada Remaja Usia Sekolah Menengah Pertama. In JKJ: Persatuan Perawat Nasional Indonesia (Vol. 11, Issue 4).
Nur Fitri, N., & Amalia, N. (2021). Hubungan Stres Akademik Terhadap Insomnia Dimasa Pandemi Covid-19 Pada Mahasiswa. Borneo Student Research, 3(1).
Nurdin, M. A., Arsin, A. A., Thaha, R. M., Masyarakat, F. K., Hasanuddin, U., Fakultas, B. E., Masyarakat, K., Kesehatan, B. P., Perilaku, I., Kesehatan, F., Universitas, M., Alamat, H., Muhammad, K. :, Nurdin, A., & Km, S. (2018). Kualitas Hidup Penderita Insomnia pada Mahasiswa Pascasarjana Universitas Hasanuddin Quality of Life of Patients with Insomnia in Hasanuddin University Graduate Students. JKMM, 1, 234–242.
Permana, M. G. C. (2013). Insomnia dan Hubungannya terhadap Faktor Psikososial pada Pelayanan Kesehatan Primer.
Sleep Disorders | MedlinePlus. (n.d.). Retrieved May 2, 2023, from https://medlineplus.gov/sleepdisorders.html
Wicaksono, D. W., Yusuf, A., Widyawati, I. Y., Program, M., Keperawatan, S. I., Keperawatan, F., Airlangga, U., & Pengajar, S. (n.d.). Faktor Dominan yang berhubungan dengan Kualitas Tidur pada Mahasiswa Fakultas Keperawatan Universitas Airlangga.
- Articles published in CALYPTRA are licensed under a Creative Commons Attribution-ShareAlike 4.0 International license. You are free to copy, transform, or redistribute articles for any lawful purpose in any medium, provided you give appropriate credit to the original author(s) and the journal, link to the license, indicate if changes were made, and redistribute any derivative work under the same license.
- Copyright on articles is retained by the respective author(s), without restrictions. A non-exclusive license is granted to CALYPTRA to publish the article and identify itself as its original publisher, along with the commercial right to include the article in a hardcopy issue for sale to libraries and individuals.
- By publishing in CALYPTRA, authors grant any third party the right to use their article to the extent provided by the Creative Commons Attribution-ShareAlike 4.0 International license.